Visual Development

Style explorations and concept art for a story about two boys lost in a garbage-themed world.


Rough world concepts and tests that incorporate both 2D and 3D elements such as hand drawn normal maps and photogrammetry



Initial explorations for both our main characters and enemies as well as further testing to develop a procedural hatching shader to give the look of old printmaking techniques



Concept art and studies to develop items one might encounter in a garbage world and to work towards establishing a visual language